N64Mupen64plus: Difference between revisions
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(Created page with "<pre>mupen64plus --resolution 1024x768 --audio dummy \ --set Video-Rice[LoadHiResTextures]=True \ --gfx /usr/lib/mupen64plus/mupen64plus-video-arachnoid.so \ Legend\ of\ Zelda\,\...") |
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Revision as of 00:57, 25 May 2011
mupen64plus --resolution 1024x768 --audio dummy \ --set Video-Rice[LoadHiResTextures]=True \ --gfx /usr/lib/mupen64plus/mupen64plus-video-arachnoid.so \ Legend\ of\ Zelda\,\ The\ -\ Majora\'s\ Mask\ \(U\)\ \[\!\].z64 mupen64plus --resolution 1024x768 --audio dummy \ --gfx /usr/lib/mupen64plus/mupen64plus-video-glide64.so \ Legend\ of\ Zelda\,\ The\ -\ Majora\'s\ Mask\ \(U\)\ \[\!\].z64 mupen64plus --resolution 1024x768 --audio dummy \ --set Video-Rice[LoadHiResTextures]=True \ --set Video-Rice[DoubleSizeForSmallTxtrBuf]=True \ --set Video-Rice[WinFrameMode]=False \ --gfx /usr/lib/mupen64plus/mupen64plus-video-rice.so \ Legend\ of\ Zelda\,\ The\ -\ Majora\'s\ Mask\ \(U\)\ \[\!\].z64 padsp mupen64plus --resolution 1024x768 \ --set Video-Rice[LoadHiResTextures]=True \ Legend\ of\ Zelda\,\ The\ -\ Majora\'s\ Mask\ \(U\)\ \[\!\].z64 /usr/lib/mupen64plus/mupen64plus-audio-sdl.so /usr/lib/mupen64plus/mupen64plus-rsp-hle.so /usr/lib/mupen64plus/mupen64plus-rsp-z64.so /usr/lib/mupen64plus/mupen64plus-video-rice.so /usr/lib/mupen64plus/mupen64plus-video-z64.so /usr/share/mupen64plus/Glide64.ini /usr/share/mupen64plus/RiceVideoLinux.ini --saveoptions [Input-SDL-Control1] # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Specifies which joystick is bound to this controller: -2=Keyboard/mouse, -1=Auto config, 0 or more= SDL Joystick number device = 0 # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "button(5)" DPad L = "button(7)" DPad D = "button(6)" DPad U = "button(4)" Start = "button(3)" Z Trig = "button(8)" B Button = "button(15)" A Button = "button(14)" C Button R = "axis(2+)" C Button L = "axis(2-)" C Button D = "axis(3+)" C Button U = "axis(3-)" R Trig = "button(11)" L Trig = "button(10)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)"