N64Mupen64plus
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mupen64plus --resolution 1024x768 --audio dummy \
--set Video-Rice[LoadHiResTextures]=True \
--gfx /usr/lib/mupen64plus/mupen64plus-video-arachnoid.so \
Legend\ of\ Zelda\,\ The\ -\ Majora\'s\ Mask\ \(U\)\ \[\!\].z64
mupen64plus --resolution 1024x768 --audio dummy \
--gfx /usr/lib/mupen64plus/mupen64plus-video-glide64.so \
Legend\ of\ Zelda\,\ The\ -\ Majora\'s\ Mask\ \(U\)\ \[\!\].z64
mupen64plus --resolution 1024x768 --audio dummy \
--set Video-Rice[LoadHiResTextures]=True \
--set Video-Rice[DoubleSizeForSmallTxtrBuf]=True \
--set Video-Rice[WinFrameMode]=False \
--gfx /usr/lib/mupen64plus/mupen64plus-video-rice.so \
Legend\ of\ Zelda\,\ The\ -\ Majora\'s\ Mask\ \(U\)\ \[\!\].z64
padsp mupen64plus --resolution 1024x768 \
--set Video-Rice[LoadHiResTextures]=True \
Legend\ of\ Zelda\,\ The\ -\ Majora\'s\ Mask\ \(U\)\ \[\!\].z64
/usr/lib/mupen64plus/mupen64plus-audio-sdl.so
/usr/lib/mupen64plus/mupen64plus-rsp-hle.so
/usr/lib/mupen64plus/mupen64plus-rsp-z64.so
/usr/lib/mupen64plus/mupen64plus-video-rice.so
/usr/lib/mupen64plus/mupen64plus-video-z64.so
/usr/share/mupen64plus/Glide64.ini
/usr/share/mupen64plus/RiceVideoLinux.ini
--saveoptions
[Input-SDL-Control1]
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Specifies which joystick is bound to this controller: -2=Keyboard/mouse, -1=Auto config, 0 or more= SDL Joystick number
device = 0
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = "button(5)"
DPad L = "button(7)"
DPad D = "button(6)"
DPad U = "button(4)"
Start = "button(3)"
Z Trig = "button(8)"
B Button = "button(15)"
A Button = "button(14)"
C Button R = "axis(2+)"
C Button L = "axis(2-)"
C Button D = "axis(3+)"
C Button U = "axis(3-)"
R Trig = "button(11)"
L Trig = "button(10)"
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = "axis(0-,0+)"
Y Axis = "axis(1-,1+)"